Gunpowder & the Gun
At one point a highly controversial game, Gunpowder & the Gun (often plain called Gunpowder) is a post-apocalyptic RPG set in RK Moskowien, in the aftermath of a nuclear war between Nazi Germany and the United States, a year or two after specifically. It's a fairly bungled analogue for OTL's Fallout, in essence. The protagonist is customizable: anything from your hair and eyes, to your race and gender, to nose and facial structure--and so on. These options give buffs or debuffs, with ridiculous examples such as..
- picking a Slavic character means you take longer to sort or loot items, an intended jab at their supposed laziness
- giving your character blue eyes is only possible if you pick Aryan, granting a buff to your visibility and eyesight, as well as charisma--weirdly enough, the game gives you the option to eventually get surgery for blue eyes with said buffs were you to pick another race
- playing as a female character makes your character physically weaker and easily exhausted
..among other things. Outside of the robust character customization, the worldbuilding and environmental storytelling is often what grabs players--despite being an RPG, the game's NPC's and companions are immeasurably shallow and uninteresting, likely explained by how Aryan wastelanders and survivors tend to be flawless pinnacles of human-being, and other races/ethnicities predictably depicted as spiteful, thieving, uncaring, or plain murder-barbarians. The game's plot has the protagonist arrive by ship to Rostov-on-Don after a perilous voyage in the Black Sea, where the protagonist is sent on a mission to re-establish remnant German control over Southern Russia (consisting of the Don and Kuban areas, the northern Caucasus, and parts of Ukraine). While there are several factions in the game, none are exactly joinable. Outside of the Nazi remnants, other factions include..
- bands of loose German deserters and raiders who've turned to banditry and pillaging, with the option to "bring them back into the fold"
- Slavic raiders that, outside of ethnicity, resemble the Mongols and Golden Horde in organization and apparel
- American agents, who are often depicted working alongside Jews with cartoonishly evil behavior
- ..and various loose settlements and cities.
Outside of the German remnants an American agents, the protagonist is the only character capable of using firearms, with the Slavic raiders resorting to bows or spears, and even the German deserters having merely clubs, pikes, and sword, explained by the Slavs regressing, and the deserters being sluggish and wasteful with ammo. Despite being numerically inferior, the American agents and their Jewish sidekicks are the main antagonists of the game, with their mission being to sabotage and detonate an unused German ICBM within its silo before it could be used. The climax of the game is at this silo, where the protagonist has the option to:
- prevent its sabotage, but don't fire the ICBM (ending #1; technically neutral but heavily implied as bad)
- fire the ICBM at the US (ending #2; a good ending, showing an end-slide where Bakersfield, an impromptu capital of the US govt's remnants, is obliterated)
- fire the ICBM at Stalingrad, the home and capital of the Slavic raiders (ending #3; another good ending, with an end-slide akin to #2's)
- detonate the ICBM (ending #4; a bad ending, killing everyone at the silo including yourselves, with an end-slide showing Rostov-on-Don being overran by Slavic hordes)
- fire the ICBM.. at Neu Berlin, the new administrative center of Nazi Germany's remnants (ending #5; a bad ending, with an end-slide showing Jewish-Soviet-Golden Horde state lording over most of Europe)
The game sparked controversy for several reasons, and acquiescing to censorship guidelines took around a year despite the product being finished. One of the largest controversies was the game giving the player to play as a Jew, which would give insurmountable debuffs, but ultimately still playable. It was received poorly by critics for this very reason, believing it to be insulting and showcasing Aryans as weak when up against a Jewish protagonist. It was removed, although enough content remained within game files that modders would restore this feature. This sparked even further controversy, leading to a series of arrests by the modders, and these mods taken down by any platform that hosted it. Other controversy came from the fact the game permitted the player to nuke Germany and Germans, and aside with the enemy, although it was eventually permitted after the developers plead that they were "distinctly and clearly negative."
(please do note that when i say "good ending" that i don't literally think it's good, rather that's what the developers believe)