Fall 2013 (Part 11) - More Adventuring On The Nexus
The Witcher: Shrouded Silence

The Witcher: Shrouded Silence is an open world RPG/stealth title developed by CD Projekt Red exclusively for the Google Nexus. The game follows the storyline of the first two TTL games based on The Witcher, which came out significantly earlier than they did IOTL and were released both for the Xbox and the PC. It's the first Witcher game to be released in many years, and thus has a decent amount of hype behind it, though it differs significantly from any OTL Witcher game, especially The Witcher III. The game features Geralt of Rivia as its protagonist, and though it takes place in a large, open world with many different quests to do, it has a focus on assassination and stealth, making it almost a sort of Witcher/Assassin's Creed hybrid title in a number of ways. Players still control Geralt as they would in one of the classic Witcher RPGs, and he has significantly more techniques and skills available to him, with the game's combat playing somewhat similarly to that of OTL's Witcher III (one of the things the game does in fact have in common with OTL's game). Geralt can engage enemies out in the open, but is much more efficient when sneaking up on them, and the game has not only a stealth meter, but gives Geralt equipment that he can use to muffle his movements and decrease his detection range. He also has a number of Witcher signs available to distract or disable enemies, and these will prove crucial to Geralt during the game's combat. Graphically, the game isn't as impressive as OTL's Witcher III (being developed for a less powerful console), but is still quite impressive for the Nexus, with detailed character animations and a wide variety of environments. Geralt's voice actor in Shrouded Silence is Travis Willingham, who plays him somewhat differently than Doug Cockle's OTL performance (Geralt is noticeably less raspy, for example). Triss Merigold, who appeared in the first two Witcher games, doesn't appear in this title, but Yennefer of Vengerberg appears in the game, initially in an antagonistic role but later being revealed as Geralt's primary ally and eventually his lover, and she's voiced by Laura Bailey, who uses a British accent for the role. The game sees events conspiring to force Geralt into becoming an assassin for a powerful lord, Daragal, who holds sway over a massive territory and who has threatened Ciri's life to force Geralt's hand. These assassinations culminate in Geralt being forced to assassinate Yennefer, who has not only proven herself to be a thorn in the lord's side, but also a powerful witch being pursued by multiple factions, and who might be responsible for the massacre of an entire army. As Geralt looks for a way to avoid killing Yennefer, his one time true love, he also looks into the matter of the massacred army, and learns of another powerful witch, a woman named Edelshyre, who may instead be responsible. As this is going on, Geralt also finds himself performing various other missions, assassinations and otherwise, until he is eventually cornered into being forced to fight Yennefer. He and Yennefer battle one another, but because of the information Geralt's found, and because of an illusion he's arranged, he's able to avoid killing Yennefer and get her alone, and this kicks off the second part of the game, in which Geralt works with Yennefer to assassinate Lord Daragal, while at the same time, putting a stop to Edelshyre, who is raising up a powerful coven of deadly witches. Geralt assassinates Daragal and then teams up with Yennefer to kill Edelshyre and a monstrous horror she's unleashed, ending the threat to the realm once and for all. The game ends with Geralt bedding Yennefer as the two celebrate their victory and Geralt's freedom.

The Witcher: Shrouded Silence scores well with critics, due to its stealth gameplay, variety of quests, and production values, but it's a far cry from being the massive hit that OTL's Witcher III was, with scores averaging in the low 8s. Instead, it's considered a decent WRPG with strong stealth mechanics that continues the series' reputation for good games, but is mostly underwhelming in terms of sales on both the Nexus and PC. It doesn't sell as well as The Witcher or The Witcher II, but it does manage to sell enough to turn a small profit for CD Projekt Red, which has also been working on a proper Witcher III during this time. That game is expected to debut toward the end of the 2010s, and will likely be the first Witcher game to go multiplatform ITTL.

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Rogue's Story V

Rogue's Story V is an open world RPG and the first game in the series for the Google Nexus. Like previous games in the series, it allows players to create their own character (with a wide variety of customization options, and the choice between a fully voiced male or female protagonist, a series first) and embark on an adventure where they can choose from a wide variety of possible moral alignments. Rogue's Story V takes place in the world on the cusp of an industrial revolution, where nine magical treasures hold the key to obtaining great power. After they start going missing, the player becomes embroiled in a grand adventure where they can choose to help steal the treasures or help find them, with each treasure holding its own special properties and playing a role in the game's story. Of course, as is par for the course, the player doesn't have to embark on the main quest, and is free to choose any number of side quests that will take them to the far corners of a vast world. Rogue's Story V features both melee and magic combat, and also an increased amount of gunplay compared to previous series games. Magic plays a much larger role than it did in the previous title, and can be combined with weapons to create a whole host of varying effects. There are dozens of quest lines available in the game, with the main quest making up less than 10 percent of the available things to do in the game. Like other games in the series, Rogue's Story is more lighthearted than most contemporary WRPG titles, and has a Teen rating, with minimal blood and gore. It has a very adventurous feel to it, with grounded but still somewhat fantastical characters with a wide variety of personalities and abilities, all of them voice acted and many of them able to be romanced by the player character regardless of gender. Guilds make a comeback in a big way, playing a huge role in how the main treasure plot plays out, but also having roles in many different side quest lines as well. There are 24 different companions in the base game, with 10 more introduced via DLC (which is more extensive than any other DLC in the series, expanding the size of the game by nearly 50 percent). The game's main quest follows the gathering of the nine special treasures, four of which have already been stolen. As it turns out, three have been stolen by the Magus Family, a family of ancient magic users who despise the world's technological advancement and seek to use the treasures to end the industrial revolution, while the fourth has been stolen by a world famous thief who simply wants to sell it for money but is unaware of the power it holds. The Magus Family ends up being the game's primary antagonistic force, while the thief can end up being a trusted companion to the player or even a potential romantic interest, but is also capable of becoming an enemy. Once the nine treasures are brought together, they unleash an ancient evil that has either fallen under the control of the Magus Family or is an independent force for evil. Either way, it must be defeated if the world is to be made safe again. Once this evil is defeated, the player is free to embark on as many side quests as they wish, continuing to write their own story.

Rogue's Story V is released in December 2013, and is praised by critics, to a similar extent to the previous two games in the series. It's nominated for a few year end awards, but doesn't manage to win anything significant, and in a year of strong WRPG releases on the Nexus, ends up being somewhat forgotten despite being a good, solid game (like every other game in the series). It also achieves strong sales, over a million worldwide, making a healthy profit, but even though it's one of the franchises that remained exclusive to the Nexus via Google's deal with Microsoft toward the end of the Xbox 2's lifespan, it isn't seen as a majorly significant franchise for them, especially after games like Miraculous Ladybug prove to be significantly better. The series isn't a money sink, but also isn't doing much to sell Nexus systems, and its fate is left somewhat up in the air as Google determines what to do with it next. Google doesn't want to stop making Rogue's Story games entirely, but after the fifth game did little more than meet expectations, a shake-up for the series could be in order.

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Google Developing "Massive Online RPG" For The Nexus, Could Be Released In 2015

Google has announced via a conference call to shareholders that the company's game development studio is in the early stages of development on what is said to be a "massive" open world MMORPG for their Nexus console. The game, about which few details have been released other than that it will make heavy use of the Nexus' second screen capabilities and that some portion of it will be able to be played on players' mobile phones and tablets, is said to take place in an enormous world and is intended to help drive sales of the Nexus while also appealing to an increasing number of role playing game fans who have gravitated to the system because of games like A Song Of Ice And Fire and The Witcher: Shrouded Silence, both popular offline RPG titles for the console. The game won't be based on an existing IP, but is said to be an entirely new franchise that will launch with "significant" multimedia support. Google recently announced a partnership with Blockbuster's streaming service to develop media properties based on the company's original video game franchises, and this new MMORPG is expected to be one of those tie-ins, with a television drama expected to launch either before or at the same time as the game.

The Google Nexus has seen its sales spike over the past couple months, leading into the Christmas holiday. It enjoyed an extremely successful Black Friday, with North American sales rumored to have topped those of Nintendo's Reality console, and games such as A Song Of Ice And Fire and Miraculous Ladybug have been major contributing factors. The Nexus is also said to have a rapidly growing and burgeoning online community, with games such as The Covenant 5 and Deep Black enjoying large player bases. The arrival of a new online property on the Nexus, if the console sustains its rapid growth, could be one of the biggest hits of its generation. However, as emphasized before, the game is early in development, and doesn't even have a codename, let alone a confirmed title. A public announcement of the game could come at next year's E3, where the Nexus is expected to have a major presence.

-from a December 18, 2013 article on Games Over Matter
 
Fall 2013 (Part 12) - Old Republic, New Heroes
Star Wars: Knights Of The Old Republic III

Star Wars: Knights Of The Old Republic III is a WRPG based on the Star Wars universe and released for the Reality, Nexus, and PC. Published by LucasArts and developed by a fairly new and original TTL studio called Lemonlime (rather than Bethesda, which developed the first two games), Knights Of The Old Republic III continues the tales of Jedi Knights thousands of years before the events of the original Star Wars trilogy, and allows the player to create their own unique Jedi and battle to preserve order in the galaxy or become a Sith and conquer it all. Developed over a three year period, once LucasArts received the development kit for the Google Nexus (and later for the Reality), the game differs from its predecessors in many ways, with a more action oriented battle system and a slightly less open world to explore, but still features plenty of the customization and branching paths that made the original two games such a massive hit. Players are able to fully customize their character's appearance and some of their basic stats, both combat stats and non-combat stats, as well as deciding what school of the Force to develop over the course of the game. It's possible to develop several schools of Force techniques, but the school tagged by the player will grow at a faster rate, and their character will get several valuable beginner skills to start with. Combat in KOTOR III is a mix of hack and slash and tactical battling, with a variant of the "Force Moment" system from KOTOR II that allows players to stop or slow down time to carefully plan their next attack. It's not possible to stop time in this game, and the "Force Moment" system works more like a Focus meter which the player can enhance with stat points, skills, or equipment. Speaking of equipment, it's possible to equip different clothing, lightsaber crystals, or Jedi relics to enhance a character's stats in this game, with perks/abilities attached to equipment taking on a much bigger role in KOTOR III than in the two previous games. It's not possible to take on a companion (the protagonist travels alone), but it is possible to establish a "Force Link" with one of 14 different people in the game, a sort of pseudo-companion system that allows for stat enhancements, unique abilities, and unique dialogue choices and quests, with the protagonist and their link partner communicating across the galaxy not unlike how Rey and Kylo Ren communicate with one another in the OTL sequel trilogy. KOTOR III features graphics that are considered quite good, but not as good relative to their console as the graphics in the previous two games, with more of a focus given to gameplay than technical prowess in this title. The player character isn't voiced, but the game's cast, like the cast of the previous two games, is riddled with voiceover veterans and minor celebrities in both big and small roles.

The game's primary antagonist is Darth Seducta (voiced by Cissy Jones), an extremely powerful Sith who specializes in mind melding. Rather than adhere to the Rule of Two, Seducta instead uses her powers to influence random Jedi Knights, forcing them to turn to the Dark Side and become her apprentices, and those who aren't strong enough have their life forces drained before being killed (either by Seducta or by her apprentices). The player protagonist, known in official game lore by the title The Mindful, is the only Jedi so far to be able to resist Seducta's powers. During a routing training expedition, The Mindful's fellow Jedi are all turned by Seducta at the same time, and they must escape and find their way back to the nearest Jedi Temple, where they explain what happened to the Council. Deeply troubled by the news that Seducta is able to control so many Jedi at once, they send The Mindful out into the galaxy, both to complete Jedi missions and to watch over (and potentially kill) any Jedi who are turned. The Mindful isn't able to fully trust any Jedi they meet, but once they learn that part of their Force power is to protect others from Seducta's powers (though not completely), they're able to find some companions amongst their fellow Jedi. However, The Mindful can also interact with Jedi who have been turned, and they learn that Seducta seeks to take them on as an apprentice willingly. In fact, their ability to resist Seducta's power makes them especially attractive as an apprentice, and Seducta may yet decide to follow the Rule of Two, if The Mindful chooses to serve at her side. Seducta's ability to control Jedi Knights begins to cause chaos throughout the Republic, as the Jedi are seen as an increasing threat, and even The Mindful falls under suspicion, as some Republic planets begin to turn on all Jedi. The player must choose between three paths: side with the Jedi and overthrow Seducta, side with the Republic and destroy all Jedi and Sith except for the Mindful themself, or side with Seducta, choosing either to rule at her side or to overthrow her and take her power for their own.

Released in November 2013 for the Reality and the Nexus (but not for the Virtua for a variety of reasons, some business related, others tech related), Star Wars: Knights Of The Old Republic III is a huge hit commercially. It's a highly anticipated game in a very popular franchise, and with Star Wars quite hot due to the ongoing releases of the TTL sequel trilogy, the game sees big sales even amongst stiff competition. Critically, however, the game would receive mixed reviews. The fast-paced combat is at first somewhat attractive visually, but the gameplay itself is fairly simplistic, and with some gear and abilities clearly better than others, most players use quite similar loadouts, making for extremely repetitve combat. There's not as much to do as there was in KOTOR II, and side quests are also criticized for their repetitive nature. The plot is also seen as being somewhat of a retread of KOTOR II, with Seducta being considered a mix of the two villains of that game, and her ability to control Jedi via mind melding considered too similar to Admiral Shakti's powers of persuasion. The graphics also receive some criticism, and overall, Lemonlime, while a decently talented studio, just isn't as talented or creative as Bethesda. Despite the reviews, which average in the low to mid 7s, plenty of people still buy the game, and most fans seem to disagree with the critics. KOTOR III is considered a major success, though Lemonlime and Lucasarts take the criticisms to heart as they plan their next epic Star Wars tale.

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Episode VIII Title Revealed, Filming Nearly Complete

We're just over a year away from the release of the highly anticipated eighth Star Wars film, and at a press conference in Los Angeles today, George Lucas and members of the film's cast were on hand to announce the title. The film's full title will be Star Wars Episode VIII - The Dark Prophecy, and if the subtitle is any indication, the film will see the fulfillment of the prophecy of the Whills that so troubled Luke and his Jedi allies in the previous film: Lady Lumiya, the Dark Lord of the Sith who has been plaguing the galaxy for many years, will have her new apprentice. The film's teaser also shows Grand Admiral Thrawn, who has become High Commander of the Republic, cementing his power over the galaxy, using the fear and hysteria surrounding Lumiya to ostracize Luke's Jedi Knights from galactic affairs. In the wake of Thrawn's increased militarism, the Jedi are shown being pushed to the breaking point, with Luke's young apprentice Kira increasingly plagued by fear and anger. The film will also introduce several new characters, including another young Jedi, Mercury Cyre, played by Aimee Carrero, and a new Hutt character, Urgadda, who forges an unlikely alliance with Han Solo as Thrawn cracks down on Outer Rim planets. The film will be directed by Michelle MacLaren, making her film directing debut after directing many highly acclaimed television episodes, including an episode of the NBC action drama Powers that would win the series the 2011 Emmy for Best Dramatic Television Series. MacLaren takes over for Steven Spielberg, whose directorial turn in Episode VII was highly praised by critics and fans alike. A full trailer for Episode VIII isn't likely to surface until spring of next year at the earliest, but fans are already salivating for another sneak peek at 2014's most highly anticipated film.

-from an article on Yahoo! Movies, posted on December 11, 2013
 
BONUS: Thomas The Tank Engine, Railway Audiobook Series
The Railway Series Audiobooks

When Thomas the Tank Engine debuted in 2010, the BBC put out a new range of audiobooks of the Railway Series, narrated by Mark Moraghan and utilising music and songs from the first seven seasons of the original show. They went as follows:

Volume 1 (2010):
The Three Railway Engines
Thomas the Tank Engine
James the Red Engine
Songs:
Really Useful Engine
James the Really Splendid Engine

Volume 2 (2010):
Tank Engine Thomas Again
Troublesome Engines
Henry the Green Engine
Songs:
Gone Fishing
Let’s Have a Race
Sir Topham Hatt
Night Train
Never Never Never Give Up

Volume 3 (2011):
Toby the Tram Engine
Gordon the Big Engine
Edward the Blue Engine [1]
Songs:
Toby
Accidents Will Happen

Volume 4 (2011):
Four Little Engines
Percy the Small Engine
The Eight Famous Engines
Songs:
Percy’s Seaside Trip
Harold the Helicopter
It’s Great to be an Engine

Volume 5 (2012):
Duck and the Diesel Engine
The Little Old Engine
The Twin Engines
Songs:
Troublesome Trucks
Come for the Ride
The Snow Song
That’s What Friends are for

Volume 6 (2012):
Branch Line Engines
Gallant Old Engine
Stepney the Bluebell Engine [2]
Songs:
The Island Song

Volume 7 (2013):
Mountain Engines
Very Old Engines
Main Line Engines
The Small Railway Engines
Songs:
Rules and Regulations
The Whistle Song
Little Engines

Volume 8:
Enterprising Engines
Oliver the Western Engine
Duke the Lost Engine
Tramway Engines
Songs:
Donald's Duck
That’s What Friends Are For
Thomas' Anthem

[1] Owing to corporal punishment no longer being deemed socially acceptable, the line in the story Old Iron about the two boys being "soundly walloped" was replaced with a reference to them being grounded instead.
[2] Part of the proceeds from this CD were used to fund the repair and overhaul of the real-life Stepney, which was completed in mid-2019.
 
Fall 2013 (Part 13) - Phantasy Star On The Virtua
Phantasy Star IX: Between Fact And Fiction

Phantasy Star IX: Between Fact And Fiction is an action JRPG developed exclusively for the Apple Virtua. The game features many of the same themes and systems from previous Phantasy Star titles, while also taking the series in a new direction, both narratively and from a gameplay perspective. Phantasy Star IX has a multi-chapter structure in which the main protagonists live and work on a large colony ship floating between the stars in search of a new home for its people. On board this ship is a collection of artifacts from the old world, including a strange, ornately bound book with special properties. When the book is read, its contests begin to manifest in realspace, forcing the heroes to go on a series of journeys within the book while also exploring worlds they hope to one day call home. The narrative blends cold sci-fi reality with mythical fantasy, as is typical for the Phantasy Star series, blending the two together like never before. The gameplay is also quite unique for the series, featuring a full action-RPG combat system reminiscent of the Mana series, with seamless battle transitions and real-time action combat. This makes in-game combat faster than ever, and also has the effect of opening up the world for exploration, though the somewhat disjointed world of the game makes areas a bit more compact than they were in the more open Phantasy Star VIII, creating an effect almost like OTL's The Outer Worlds, in which there are many worlds to explore but smaller areas overall. The game features a wide cast of playable characters, with nine total characters in all: six from realspace, and three from the various fantasy worlds players explore along the way, with four characters allowed in the combat party simultaneously. Because of the game's action RPG system, only one character can be controlled at a time, while AI controls the other three, and the player is able to set up extensive instructions for each AI controlled character, allowing them to micromanage those characters' movement and attacks (and even cast spells and use specials for them), or to give the AI various levels of guidance for each character. The technological/magical element system from Phantasy Star VIII has been modified, and now there's a fact/fiction system, in which enemies, attacks, and equipment can be entirely factual, entirely fiction, or somewhere in-between, and this can affect characters' overall statistics and how attacks and techniques affect enemies. Characters who equip too much "fictional" gear risk being inaffective in realspace, and vice-versa, though it can be beneficial with certain builds to lean heavily on fact or fiction, depending on the enemy one is facing or the kind of techniques being used. The game's graphics are some of the best on the Virtua to date, with lush, beautiful worlds, detailed animation, and a lot of variety in backgrounds and environments, making it one of the best looking JRPGs ever released up to this point. In a series first, Nobuo Uematsu is the game's primary composer, though he attempts to distinguish the game's musical "feel" from the Final Fantasy series, and largely succeeds. The game's English dub, like the dub for Phantasy Star VIII, utilizes the talents of many popular Los Angeles area voice actors, with Yuri Lowenthal as the voice of the game's protagonist, a young researcher named Seta, and Cat Taber as the voice of Lulia, a mysterious pixie-like being and the first character encountered in the game's fantasy world, as well as Seta's primary love interest.

Phantasy Star IX begins on the space colony Neoforge, with the last 100,000 humans traveling through space in search of a new home. As they approach a mysterious, lush planet, a strange book that Seta and some others have been reading begins to interact with Neoforge, causing a strange invasion of creatures that must be defeated. Eventually, Neoforge lands on the planet, and Seta and his companion Ado are separated from the colony. They eventually stumble upon Lulia, who takes them to her village. However, when Seta reports the village to his superiors, they think he's delusional because the planet is uninhabited, save for mysterious creatures known as the Gugurge. When Seta returns to Lulia's village, the Gugurge are attacking, and Lulia is captured by one of them and taken to its lair. Seta and Ado team up with a soldier from their ship named Maggie in order to rescue Lulia. However, Maggie at first is unable to see Lulia or the village, and Seta is nearly court-martialed before a new world from the book begins to merge with the planet, causing tremendous chaos as the soldiers and citizens of Neoforge find themselves trapped in a new story about a mysterious kingdom and a powerful order of knights. Seta, Ado, and Maggie are finally able to find and rescue Lulia, and in turn, she and her people help to protect the Neoforge inhabitants from the army that attacks them. Eventually, they meet a new denizen of this kingdom: an honorable knight who teaches them of the world they've found themselves in, and also tells them about Ogodakane, a powerful evil wizard/warrior who has the ability to manipulate fiction and meld it with reality. Ogodakane's powers may explain why the group has found itself in such dire straits, but when Seta and his friends go to confront him, they're no match for him. However, Lulia is able to help the Neoforge escape the planet, and once they've achieved enough distance, the kingdom disappears and reality seems to go back to normal. Lulia too has disappeared, which saddens Seta, but he later reunites with her after she appears out of nowhere on Neoforge. Though her life is in danger if she stays, as most of the colonists don't trust the "fictional" people, Seta, Ado, and Maggie help to shelter her, and Neoforge makes it to another planet, this one seemingly littered with the ruins of an industrial civlization. The group eventually meets up with some survivors of this civilization, including a scrapper named Alina and her dog, Fangtooth, who both become party members. The final party member is Shikana, a court wizardess in the next mysterious reality the storybooks take the colonists to. Shikana has reality-warping abilities similar to Ogodakane, and it's later revealed that the two of them are brother and sister, but while Ogodakane has used his powers for evil, Shikana has decided to use them to help others. The two are descended from a line of reality-warpers who have used their ability to transfer themselves into storybooks to achieve a form of immortality, but this power has begun leaking and going out of control, causing a bend in spacetime that has allowed the fantasies written in the ancient books to leak into reality at various inflection points throughout the universe. If the books are destroyed now, the bend will cause a ripple effect that will destroy realspace as well. However, if the stories were completed, the books could be closed and the bends in reality could be repaired, ending the threat to the universe. There are five books and all, and all must have their stories completed to protect the universe. Three stories have already been explored, but must be revisited and completed, and then two more must be visited and completed. However, Ogodakane's powers will be cut off if the stories are completed, and so he seeks to stop the heroes by warping their reality so dangerously that they succumb to the challenges before them. Ogodakane continues weaving a web of danger and confusion, trapping the citizens of Neoforge in four of the stories and forcing Seta and the others to come to their rescue, as the Neoforge continues exploring various worlds. By the time four of the stories are completed, Ogodakane's powers have grown great by warping and twisting the fifth story, the story of how human civilization came to an end. The citizens of Neoforge realize that they're all characters in the fifth story, and that their human ancestors wrote their story to keep the species alive. Seta and friends all must confront their own mortality as they seek to battle Ogodakane, knowing that ending the fifth story might just end their story as well. Seta also knows that he and Lulia come from different stories, and if their story ends, they'll never be together again. However, Seta and his friends find a way to create a new, sixth story that exists in its own neverending reality, in which humanity prospers and explores the stars, with all of their companions from the other stories with them. After Ogodakane is defeated, Shikana sacrifices herself by using the last of her power to create this sixth, open story, repairing the realspace universe and allowing the citizens of the Neoforge and their friends from the other fantasy books to survive and live on, the fantasy becoming, at least from their perspective, real.

Phantasy Star IX is released in North America in December 2013, a few months after its release in Japan. With Japanese sales for the game strong, one of the fastest selling Virtua titles of the year, and with the relative success of Phantasy Star VIII, Apple expects strong Western sales for the latest game in the series, especially after reviews in the mid to high 8s, stronger than the last game's reviews, begin to come in. However, the game only sees modest sales, a little over 100,000 in the game's North American launch week, slightly less than half of North American first week sales for Phantasy Star VIII. While some of this can be blamed on the Virtua's lower install base than the iTwin at the time of the previous game's launch, it also seems to reveal some troubling trends about JRPGs in North America. They're in decline, though not a terribly steep decline: Final Fantasy XIII had only a modest drop in sales from its predecessor, while Super Mario RPG: Visions Of The Psychic Prince sold extremely well worldwide. Still, it's definitely not the kind of reception that Apple wanted for its game, especially during a crowded holiday season that saw many games pass the 1,000,000 sales mark in their first few weeks of launch. Still, Phantasy Star remains one of Apple's strongest series, and the disappointing sales for its flagship single player game don't discourage the company from beginning to promote the next game in the franchise...

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Phantasy Star Online 3, like the recent Phantasy Star IX, will feature real-time combat across a collection of open worlds, though the scope of this game at launch is expected to be "four times" the size of Phantasy Star IX. At launch, the game is expected to feature more combat than Phantasy Star Online 2 and all of its expansions combined, and it's expected to get much bigger as more expansions and DLC, both free and paid, are added to the game. Though its launch (for both the Virtua and Macintosh computers, a series first) won't be until 2015, after the expected launch of Final Fantasy Online II, it will have one key advantage: like its predecessors, it won't require a paid monthly subscription. After the initial purchase of the game, Phantasy Star Online 3 will be free to play, and won't even require a premium SegaNet subscription: like the upcoming Pixelworld 2, Phantasy Star Online 3 will be amongst a small selection of Virtua titles that don't require the $50/year premium SegaNet subscription for online play.

The game will feature its own unique story while combining characters, artifacts, locations, and elements from all previous games in the series, creating a true mishmash of sorts that will appeal heavily to longtime series fans while also being inviting and welcoming to newcomers leaping into the world of Phantasy Star for the very first time. We got to see some of those elements when the game was formally announced at October's Tokyo Game Show, with throwbacks to the very first Phantasy Star and its hero Alis, who is expected to play some kind of role in the storyline of this game. While players will be able to enjoy Phantasy Star Online 3 alone, they'll be encouraged to party up via special party bonuses and party raids which require a certain number of characters to take on. Most of the content will be playable solo, but these party raids, along with the game's extensive voice chat features, are designed to encourage teamwork and friendship like no MMORPG ever has before.

-from the January 2014 GameInformer cover article, detailing Phantasy Star Online 3
 
The Blockbusters Of 2013
The Top 25 Highest Grossing Films Of 2013 (North American domestic gross only):
(Authors' Note: Days Of Future Past, Venom, Rai And The Future Force, Booster Gold, and Jem were all given to us by the reader Pyro.)

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1. X-Men: Days Of Future Past ($447.1 million) (Note: More or less a straight adaptation of the classic X-Men story with the older Kitty Pryde sent back in time to the past by Rachel Summer to possess the body of her younger counterpart to prevent the assassination of anti-mutant politician Senator Robert Kelly. While the X-Men succeed in preventing the assassination, the battle with Mystique's Brotherhood causes massive collateral damage in Washington D.C. and somehow fails to prevent the dystopian future. It is later revealed that Kang was manipulating events behind the scenes to make the X-Men appear just as responsible as the Brotherhood. The film ends with a meeting between Kelly and Henry Peter Gyrich; while Kelly proposes the reactivation of the Sentinel Program, but Gyrich informs him that there is another option. Enter Tony Stark, who assures Kelly that the Avengers will bring the X-Men in for their complicity in the Washington attack. TO BE CONTINUED in 2015's Avengers vs. X-Men: Civil War.)

2. Venom: Lethal Protector ($364.4 million) (Note: A continuation of Spider-Man: Venom that shares many plot similarities to OTL's 2018 film. Except the symbiotic escapes containment in the Baxter Building and frees Eddie Brock, who is sharing a prison transport with one Cletus Kassidy. Unbeknownst to either, the symbiotic leaves behind a spawn that bonds with Kassidy and thus sets up 2014's Spider-Man: Maximum Carnage. The bulk of the film details with a symbiote invasion where Brock convinces the symbiote to side against its kin to become humanity's "lethal" protector.)

3. Monsters University ($349.0 million)

4. Cowboys And Aliens 2 ($307.0 million)

5. Epic ($267.1 million) (Note: This animated film was somewhat of a disappointment IOTL, but lives up to the marketing and hype ITTL with a much better story and supporting characters, and establishes the franchise that it wasn't able to establish IOTL.)

6. Tyrant: The Fall Of King Richard III ($254.8 million) (Note: A retelling of the life and times of King Richard III, starring Leonardo DiCaprio as the titular king. A historical epic with the violence and intrigue of OTL's Game of Thrones, the film becomes a major Oscar contender and one of the most talked about of the year, even with numerous historical inaccuracies. Starts a trend of gussed-up historical retellings that, for the most part, don't succeed to the degree that this film did.)

7. Gravity ($240.7 million)

8. The Legendary Edo ($227.8 million) (Note: Disney's animated follow-up to their smash hit Goldilocks is this non-musical about a heroic boy in 19th century Japan. Not quite the success that Goldilocks was but still fairly popular.)

9. Old Flames 2: The Third Wheel ($224.6 million)

10. The Hangover Part III ($215.9 million) (Note: Though not a great film, it's a lot funnier and less darker than OTL's, and ends the trilogy on a high note.)

11. Booster Gold ($201.8 million) (Note: A superhero "buddy comedy" with Chris Pratt playing the role of Michael Jon Carter, a disgraced football star from the 25th century who travels back in time and use his knowledge of the future to become the superhero: Booster Gold. Unless most of his peers, he pursues sponsorships--Kord Industries among them. Ted Kord (played by Paul Rudd) himself is an established superhero known as Blue Beetle who, along with Skeets (Booster's robot assistant), attempts to be his conscience. Booster ultimately decides to sacrifice himself to save his friends and all of Coast City from the villain Chronos. However, the post-credits scene reveals that Rip Hunter saved Booster to confront him over his abuse of time travel and accuses him of worsening the coming Crisis.)

12. Red Hawaii ($200.8 million) (Note: A disaster film about a series of volcanic eruptions and tsunamis that tear the Hawaiian islands apart, this is just a straight up disaster showcase and gets praise for its special effects, even if the film sucks.)

13. Back Into The Dreaded Hallway ($200.4 million)

14. The Heat ($186.5 million)

15. Water Rescue ($171.7 million) (Note: A Dwayne Johnson action film in which he plays a lifeguard forced into increasingly dangerous situations. Unlike OTL's Baywatch, this film is as serious as a heart attack, and despite some suspension of disbelief straining moments, it's a solid film, carried by Johnson's charisma and some other strong performances.)

16. We're The Millers ($161.7 million)

17. Protege ($157.6 million) (Note: An action film starring Morgan Freeman as an aging FBI agent and Jessica Chastain as his headstrong partner/protege, the film largely centers around Chastain's character running around a major city trying to stop a mad bomber, with Ryan Reynolds as her love interest who she eventually has to rescue. Freeman and Chastain's performances carry the film, which slightly exceeds expectations.)

18. Fictional: The Obligatory Sequel ($156.3 million)

19. The Pieces ($147.8 million) (Note: An Oscar drama about a man struggling after the murder of his family who finds love again with a woman in similar circumstances, who ends up having a connection to the person who murdered the man's family. Features a surprising dramatic turn from Paul Rudd, who would get an Oscar nomination.)

20. The Wonder Girls: Pan-Pacific Tour ($140.5 million) (Note: The K-Pop boom continues with this hugely successful concert film with some amazing choreography and even a bit of a storyline that ties into the concert. Good reviews and lingering popularity for some of the bigger K-Pop stars make this film a surprise hit and actually revitalizes the craze somewhat.)

21. Tough Luck ($132.4 million) (Note: A surprisingly charming romantic comedy, featuring Peyton List (the older brunette actress from Pass The Star, not the younger blonde one from Disney) as a somewhat tomboyish young woman who has trouble finding dates, but who eventually finds a guy who accepts her for who she is. One of the better reviewed romcoms in recent memory, and a decent follow-up to the actress' Pass The Star success.)

22. Lee Daniels' The Butler ($130.8 million)

23. The Conjuring ($129.0 million)

24. Jem ($127.6 million) (Note: With a significantly better cast and plot than OTL's disaster, this Jem film isn't a huge hit but lives up to the legacy of its source material and continues the Hasbroverse on a high note.)

25. Rai And The Future Force ($122.6 million) (Note: Another stock action film from the Valiant/Acclaim Comics library that takes place in a futuristic Japan.)

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Pixar's Sonic The Hedgehog Leads Video Game Films Into A New Age

The stunning success of 2012's Metroid film has triggered a series of announcements regarding upcoming video game film adaptations, with the biggest by far being the announcement just a few weeks ago that Pixar Studios has been working on an adaptation of the Sonic The Hedgehog franchise and is set to launch it in theaters just before Christmas 2014. Pixar's announcement is the result of a partnership between the company and Apple, a partnership that once defined Pixar until it was acquired by Disney a few years back. Steve Jobs himself was on hand to announce the film and show off a short teaser in which Sonic and Tails flee one of Eggman's mechs until they're able to turn the tables and destroy it, and shows off just how action packed the movie is expected to be, combining the beloved gaming hero with Pixar's penchant for heartfelt animation. While Pixar's Sonic is poised to be huge, and looks to be the only video game film of 2014 that has a chance of replicating Metroid's success, several other films are on tap for next year, including the continuation of the ongoing Resident Evil film series, a film based on the popular Command and Conquer series of PC games, and a movie based on Tom Clancy's Splinter Cell, which will even see Sean Connery return to the big screen to play an undisclosed role. 2014 isn't the only year that will be seeing game adaptations: an adaptation of Ubisoft's shooter series Blackheart has been announced for 2015, and in the same conference, Ubisoft also announced that a film based on Metal Gear will also enter production, likely to see a 2016 or 2017 release date, with Hideo Kojima writing the screenplay. Meanwhile, James Cameron has confirmed that a Metroid sequel is about to start filming, and that one should be making its way into theaters in 2015. With all of these big budget game adaptations on the way, Pixar's Sonic could very well be the only one to make back its budget, but with Metroid having paved the way for game-to-film blockbusters, we expect that more than one of these films will end up being a major hit.

-from an article on Tubehound, posted on December 21, 2013
 
Yo with COVID-19 spreading like wildfire right now IOTL, what are the major pandemics & media-hyped illnesses of TTL? How do the following epidemics play out TTL:
- SARS
- West Nile
- Avian flu (H5N1)
- Swine flu (H1N1)
- Ebola
- Zika
- COVID-19
 
Fall 2013 (Part 14) - The Rest Of The Games
(Here are the rest of the notable games from October 2013 to December 2013!)
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Nintendo Sapphire-

Arcadia 2

The sequel to 2010's throwback 3D beat 'em up game Arcadia, Arcadia 2 features similar gameplay and brings back the characters Tommy, Peter, Zee, and Rikki to battle aliens and other bad guys in yet another beat 'em up adventure. While continuing to pay homage to the classic 8-bit games of the 80s, Arcadia 2 also pays tribute to 90s hits like Street Fighter II, NBA Jam, Cruisin' USA, and others, even featuring a Dance Dance Revolution-like scene toward the end of the game. Gargaxanon returns as the game's primary antagonist, this time using his powers to invade the protagonists' home world and fill it with classic arcade villains (there are some similarities between this game and the plot of the OTL film Pixels, though Arcadia 2 is plotted and paced significantly better), and the four heroes must team up with others from their world to do battle with his armies (though there are some new NPCs introduced, there aren't any new playable characters in the base game, there is a new playable character that can be purchased via DLC later on though). Arcadia 2 features more mini-games and less bosses than the original, and generally goes for more gameplay variety, perhaps at the expense of challenge and world diversity. Arcadia 2 is a well received game by critics, with review scores averaging in the solid low 8s, but it's mostly known for being the last significant Nintendo Sapphire exclusive. Arcadia and Arcadia 2 would be re-released as a compilation for the Reality in 2015, taking advantage of the console's VR capabilities while laying the groundwork for the third game in 2017.

Nintendo Reality-

Primitive

Primitive is a third-person “hunter” game in which the protagonist must hunt animals in a strange grassland-type world. The protagonist is a hunter-gatherer named Shaka, and as the player progresses through the game, they must use materials dropped by animals and found in the wild to improve Shaka's weapon and armor (there are no shops in the game). There are a wide variety of different environments and creatures to hunt, with creatures ranging from small and rabbit sized to massive beasts even larger than real world dinosaurs. The game is intended as a graphical showcase for the Reality, and utilizes the VR to allow for an optional first person mode that calls to mind Turok: Dinosaur Hunter without all the sci-fi elements. Part Monster Hunter, part Horizon Zero Dawn, but not quite as good as either, it's a moderately successful game both commercially and critically.

Pilotwings: Freeflight

An aerial sports/adventure title exclusive to the Nintendo Reality, Pilotwings: Freeflight combines the sports of the classic Pilotwings games with a brand new single player adventure mode in which players can both learn new skills and put them to the test. Like previous Pilotwings titles, Freeflight allows players to learn sports like skydiving and hang gliding, with an emphasis on accuracy. It also includes things like wing gliding and helicopter flying, and with challenge, training, and even online high score modes, there's plenty here to keep players occupied even before one begins playing the adventure mode, in which the player's (fully customizable) avatar will be invited to join a rescue team and participate in a series of challenges that involve open world flight and exploration, as well as rescuing people in danger and simply exploring the game's vast worlds. There are three different places that the player will be able to explore and perform missions in over the course of the game: Wingvale, the game's first area, is a resort town by the sea in which players will need to rescue people in the mountains and on the beach. Sky Forest National Park is a massive forest situated in a mountainous area, with even more rescues and treacherous environments. Finally, there are the Wuhu Islands (sharing a name with the resort from OTL's Wii Sports Resort), a series of islands that players will be able to explore, some with towns and cities, others with forests, still others with mountains. There are a total of 28 missions in all: 8 in the town, 9 in the park, and 11 in the islands, which will increasingly test the player's skills and resolve. The protagonist will team up with four young adults on their missions, each fully voiced and each with their own distinct personality: Shigeru, Julie, Amber, and Jake, who not only serve as the player's friends during the game, but also their mentors, helping to teach them the ropes. By the end of the 28 missions, the player will have mastered all the sports in the game and will be able to fly freely and go for high scores. Pilotwings: Freeflight is a technical showcase for the Reality. It's somewhat of a cartoonish looking game (though with more realistic graphics than the OTL Pilotwings games), but the environments are vast and highly detailed, and look gorgeous whether or not the player is using the Reality's VR features. The game was designed with VR in mind, and is a breathtaking experience when using the goggles, a true demonstration of the Reality's potential. Critics, for the most part, give Freeflight positive marks, with reviews averaging in the low to mid 8s and praising the game's graphics and exploration. It's not quite the revolutionary game that was expected, and it's no FIRESTORM, but it's still an excellent game and extremely commercially successful, helping to push Reality VR units and also outselling Thrillseekers: Thin Air over the holiday season.

Wisp Sky Garden

An indie RPG developed for the Sapphire's digital store, Wisp Sky Garden is a sort of “indie-AAA” game, an indie game with the look of a big studio project, but at a budget price. It features good graphics that take decent advantage of the Reality's capabilities, along with anime-style characters and cutscenes. It also features a nice, lengthy quest, with plenty of side quests and things to do in the game's large world. Its cast of characters range from humans to anthropomorphic animal creatures to plant faeries, all co-existing in a beautiful world with islands floating high in the sky. It's a decent example of what indies can be on the platform, scoring highly amongst reviewers for its creative characters and detailed story, and ranks highly on Reality digital sales charts for months after its release.

Apple Virtua-

House Of The Dead

A revival of the classic Sega series, House Of The Dead for Virtua combines on-rails arcade style gameeplay with first person horror shooter gameplay to create a brand new type of experience that combines the best elements of arcade games with home console titles. It features a man who ventures into a mansion looking for his abducted wife, only to learn that the mansion is the experimental ground of a scientist who seeks to bring back the living dead, and the man must not only rescue his wife, but dozens of people who have been taken hostage there. The game is full of mutated zombie creatures, strange animals, and plenty of jump scares, and heavily utilizes the Virtua's motion controls to allow for a playable lightgun game to be sold for just $29.99, with the player's body as the controller. Hyped to the moon by both Apple and John Carmack prior to release, the game ends up being a disappointment, thanks to inconsistent but also repetitive gameplay, a short campaign overall, trouble with the game's motion controls, and relatively mediocre graphics and sound. While some people find enjoyment in it, The House Of The Dead becomes one of the big disappointments of 2013 in gaming.

Marstellar

Marstellar is a sci-fi themed JRPG published by Apple. The development team is loaded with talent and the game enjoys a decent production budget, making it one of the more high profile RPGs of 2013. It features a ship named the Marstellar that travels between different worlds, with many of its battles taking place in space, including Star Wars-style ship to ship combat and some giant mech fights reminiscent of OTL's Xenogears. The game also takes some experimental liberties with motion controls, allowing players to use them to control their mech in certain battles, while shifting between turn-based and action RPG forms of gameplay. Marstellar isn't quite up to Phantasy Star level in terms of RPG quality, but it does do some interesting experimental things and is well received by many, with decent reviews and okay sales (though Apple admits it was a mistake releasing the game so close to Phantasy Star IX.

The Spectacular Rocket Ryde

An action/platformer title with a cartoony aesthetic and an energetic girl hero, The Spectacular Rocket Ryde is somewhat like Commander Keen in its gameplay, but with less emphasis on collectibles and puzzles and more on action. Its heroine, named Rocket Ryde, flies around a city with a jetpack and battles a rogues' gallery of bad guys, while also attempting to stop the people who kidnapped her scientist father. Intended as a new Virtua IP for kids, it suffers from comparisons to the much deeper Miraculous Ladybug but does stand on its own as a quality action platformer. Lacey Chabert receives lots of praise for her voice acting performance, while the game's original music and combat are fairly fun as well (if a bit simplistic). The game performs well enough commercially to get a sequel, though the sequel may receive a bit of a budget cut.

Google Nexus-

Total Shutdown 2

A sci-fi action adventure title and the sequel to 2008's sleeper hit Total Shutdown, Total Shutdown 2 was produced by Google for the Nexus after other studios passed on funding the original game. It takes place after the original title, in the destroyed but recovering civilization that the protagonist of the first title walked out into. Its new protagonist is a young woman named Cherie who must once again confront an evil AI that has leaked into the technology left over from the previous civilization, and must not only battle her way through the streets of a ruined city, but must navigate the claustrophobic underground as well. The game features a mix of platforming, shooting, and puzzles, with the antagonistic AI being mostly malevolent in this game (rather than benevolent but corrupted like in the original). The game also utilizes the Nexus' second screen capabilities for puzzles, maps, and hacking, and is considered one of the better uses of the technology on the console. Total Shutdown 2 receives a decent amount of praise from critics, and stronger sales than the original title, but isn't the game of the year contender some expected it to be: it's merely a solid game, and fails to become a cult classic like the first, even as it makes a healthy profit.

Deep Black

A revival of the FPS series that proved to be one of the Xbox's most enduring IPs, Deep Black is back to combine FPS gameplay with issues of politics and morality designed to make the player think, presenting both protagonists and antagonists as characters with flaws and good qualities alike, and also introducing that sense of thinking and deliberation into the game's combat. Here, the new protagonist is a government agent named Nathan Keyes, who's tasked with performing both assassinations and rescues for a shady government agency. After a mission goes wrong and the person he's assigned to protect is killed, he becomes determined to find the killer by any means necessary, getting himself caught up in a web of deception and intrigue that he'll have difficulty finding his way out of. Deep Black makes heavy use of the Nexus' second screen, with the player able to use it like a phone to call in help or access in-game apps. It also serves as a showcase for the Nexus' graphics, and is one of the best looking games to date on the system. However, other than the graphics and second screen, there's not much here to be impressed with, with games like Call Of Duty: Nightfall II and Neutralizer Alpha accomplishing nearly all the things that Deep Black set out to accomplish, and the game's combat reverting to fairly generic FPS fare. The multiplayer is one of the more highly praised aspects of the game, with some excellent level design and highly balanced gameplay, but the single player campaign is seen as mediocre, and ultimately after a strong first week of sales, the game suffers a slow holiday season. The developers don't give up on Deep Black: there's some good DLC, and the game gets a decent amount of patches, and the multiplayer remains popular. It's mostly a forgettable game, but one that gets better if players waited to buy it.

Rymdkapsel

Like OTL's indie hit, Rymdkapsel is a puzzle game that allows the player to build a space station by playing different shapes in different places. ITTL, its studio was bought up by Google, which intended to publish the game as a Nexus/Android exclusive in late 2013. It becomes a fairly popular digital indie title soon after release, thanks to promotion from Google as well as good reviews and word of mouth, and yet another example of how the big three game companies are continuing to fight over strong indie games.

Nintendo Connect-

Metroid Raid

A third person shooter with similarities to the Sapphire's Metroid Starfall and Metroid Gravity, Metroid Raid is the first game in the series for the Connect, and sees Samus once again return to do battle with her familiar foes, the Space Pirates. This game, unlike any Metroid title before it, starts Samus off with significantly more gear than usual and lets the player keep it, ramping up her gear with points earned from killing enemies rather than with gear found via exploration. It's a more combat focused Metroid that sees Samus leaping onto Space Pirate ships, raiding them and accomplishing various mission objectives along the way. Before each mission, the player is able to give Samus a preferred loadout of weapons and equipment, which varies depending on the player's personal preference and on the mission details themselves. While Metroid Raid features probably the best combat in the series so far, the relative lack of exploration and horror (save for one or two larger ships which have brief moments when Samus will need to look around for her prey or battle a mutated foe) does turn off some fans and critics, and despite the game's quality, Metroid Raid sees the worst reviews to date in the series, averaging right around 8/10. Still, for players who can look past the changes to the familiar Metroid formula, it's still an extremely fun and fast paced first person shooter, and manages to sell at a brisk pace, becoming one of the holiday season's biggest Connect titles.

Guncriss

A Hideo Kojima-led spiritual successor to his Snatcher and Policenauts games, Guncriss is a visual novel style title about a futuristic war between superhuman gun wielders called Guncriss. It combines visual novel elements with elements of games like Zone Of The Enders, with a few brawl battles interspersed between chapters of a detailed, interactive story. The graphics are a mix of realism and anime styles, and the protagonist is a young Guncriss named Katai. Katai is a low-ranking soldier who witnesses a brutal battle in which his mentor is killed. Katai's mentor hands him a special gun and starts to tell him to go to a certain planet, but dies before he's able to do so. Katai must wage war with this new, powerful gun while also carrying out his mentor's dying wish before the galaxy is consumed by death and despair. Guncriss got plenty of hype and marketing in Japan, but in North America and Europe, it was lost in the fold of the transition between Konami and Ubisoft, and was barely marketed in the West, even being a no-show at E3 save for a small place in Ubisoft's booth. However, Kojima didn't mind that his game didn't get much coverage, and was glad that it would end up being a “pleasant surprise for people who give it a chance”. Intended as a sort of throwback project and released at a budget price of $19.99 on the Nintendo digital store (it would only get a physical release in Japan), Guncriss is considered one of the best Connect titles of the year and an excellent follow-up to Kojima's legendary legacy.

Apple Gemini-

Infinity Blade II

The sequel to 2011's Gemini launch title, Infinity Blade II mostly continues in its predecessor's footsteps as a Souls-lite action RPG with an emphasis on one on one combat with giant beasts and some loot collecting and exploration on the side. The sequel ramps up the game's interactive multiplayer elements, with numerous activities locked behind being able to party up with other players. The game is a decent improvement on its predecessor across the board, and enjoys slightly better sales, but also slightly worse reviews (mostly due to a lack of innovation from the first game).

Republique

The OTL episodic stealth title is reimagined ITTL as a Gemini exclusive, and rather than being an episodic game, it's released all at once, as more development money was given to it ITTL with Apple pushing it to be one of the Gemini's big games of the holiday season. The game features similar gameplay to OTL's game, with an emphasis on hacking and stealth, but with more Techno Angel and Cyberwar influence ITTL, allowing the game to have more shooting elements (but with a focus on non-lethal weapons and incapacitation). The plot is also quite similar, taking place in a futuristic totalitarian society with a protagonist who must undermine the government from within. The character Hope, one of the main characters in OTL's game, also appears in TTL's game, but has some subtle character influences from Netizen X and takes a more active role in hacking and assisting the protagonist. Republique, which got only a mediocre reception IOTL, gets a vastly better reception ITTL, becoming one of the Gemini's best reviewed games of the year. While it's not a huge commercial success, it does turn a significant profit, and not only gets a sequel but becomes heavily influential on other games in its genre.

Multiplatform-

Kingdom Hearts: Fallen Monarch
(Authors' Note: We're collaborating on this game with another user and haven't quite hashed out all the details, so only a basic summary will appear here. We'll post a full summary for the gameplay and plot at some point down the road.)

Kingdom Hearts: Fallen Monarch is the first handheld Kingdom Hearts title ITTL, appearing on both the Nintendo Connect and the Apple Gemini. It's also the first game in the series to feature action RPG gameplay similar to OTL's title, after the original trilogy appeared as a series of turn-based games. It sees Sora, Riku, and Kairi (though of the three of them, only Sora is playable, with Riku and Kairi taking turns being Sora's second companion and joining Mickey) helping Mickey to battle a mysterious figure from his past, Oswald the Lucky Rabbit, who has been neglected and has turned cold and bitter. Oswald has joined forces with a number of other Disney villains, most notably Maleficent, in an effort to take over Mickey's kingdom, and Sora and his friends must traverse through a variety of Disney worlds to stop him. This game has a somewhat “darker” aesthetic than previous titles in the series, and as such, the Disney worlds that are visited mostly have a dark aesthetic, including the world of Halloweentown and a world based on Ichabod and Mr. Toad. There's also a decent amount of platforming in this game, with the game arguably making a case for being TTL's Epic Mickey. The action RPG system gives the developers to try some things they haven't done before, and Sora, Mickey, Kairi, and Riku can all combo up for a variety of context-sensitive attacks. The game's graphics are considered excellent, both on the Connect and on the Gemini, with the Gemini version considered that system's best looking game to date and rivaling even Kingdom Hearts III on the Sapphire. The game sees excellent sales over the holidays, though it sells about three times better on the Connect than on the Gemini, and achieves reviews in the mid 8 range.

Kingdom Quest Trilogy HD

A compilation of the first three Kingdom Quest games for the Reality, Virtua, Nexus, Connect, and Gemini, it's the first multiplatform release in the series and includes all three games and all associated DLC, as well as a gallery and history feature, and quality of life features making it easy for players to view all the cutscenes from the opening menu. Considered one of the best HD re-releases of its day, it allows players in the Apple and Google ecosystems to experience this series for the first time and also allows handheld owners to take it on the go. It's a major sales success, selling millions of copies, and sets the stage for Kingdom Quest IV, coming in 2015.

Western Front

A World War II-based FPS for Reality, Virtua, Nexus, PC, and Macintosh that tells the story of an American soldier named Johnny Davis, from landing at Omaha Beach to liberating a concentration camp, and his journey along the way, bonding with his comrades in arms and with liberated civilians, writing letters to home between battles, and even making friends amongst a few captured German soldiers. Made with cinematic realism in mind, the game is reminiscent of the Medal of Honor titles but is even more subdued than them. Takes a big risk by not including a multiplayer mode (which does damage the game's sales to an extent). Not necessarily a super-popular game, but is popular enough and very well reviewed.

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Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

October 2013:

1. Miraculous Ladybug (Google Nexus)
2. Joanna Dark (Nintendo Reality)
3. Thrillseekers: Thin Air (Google Nexus)
4. Thrillseekers: Thin Air (Nintendo Reality)
5. Metroid Raid (Nintendo Connect)

November 2013:

1. Pokemon Order And Chaos (Nintendo Connect)
2. Call Of Duty: Nightfall II (Nintendo Reality)
3. Call Of Duty: Nightfall II (Apple Virtua)
4. Call Of Duty: Nightfall II (Google Nexus)
5. Assassin's Creed IV: Black Flag (Nintendo Reality)

December 2013:

1. Rogue's Story V (Google Nexus)
2. Phantasy Star IX: Between Fact And Fiction (Apple Virtua)
3. Infinity Blade II (Apple Gemini)
4. Republique (Apple Gemini)
5. Wisp Sky Garden (Nintendo Reality)
 
Yo with COVID-19 spreading like wildfire right now IOTL, what are the major pandemics & media-hyped illnesses of TTL? How do the following epidemics play out TTL:
- SARS
- West Nile
- Avian flu (H5N1)
- Swine flu (H1N1)
- Ebola
- Zika
- COVID-19

We don't get anything quite as big as OTL's Coronavirus, 2007 and 2012 each have some mild scares on the level of SARS/swine flu, with 2007 having a mild West Nile scare and 2012 having a somewhat harsh flu season, but generally TTL is a bit milder for diseases than IOTL, at least thus far.

There IS an update coming up very soon concerning coronavirus... though not quite what you might expect.
 

Deleted member 100251

Swine flu infected up to a billion and killed a hundred of thousand of people, how was that minor?
 
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